Friday, January 17, 2014

MKT 460 - Dawg Pack & Thriftshop

Erin Allett





Pacaar Hall, home of UW Foster School of Business..and my new favorite MKT 460 course

This morning's bright-and-early lecture and discussion at Pacaar Hall for MKT 460 could not have gone better! It was somewhat relieving and refreshing to be able to share with our target student audience the challenges we face with student attendance.

Though only half of the course will be conducting research on Dawg Pack behavior and mindset on behalf of our department, the entire class was engaged, honest, thoughtful, and ready to immerse themselves in this project. As the client, I laid out our struggles and what questions we want to shed some light on - particularly with Men's Basketball. The student groups - 4 groups of 5 students - will identify their research questions and will devise this survey and focus group material on a topic that so many prominent athletic departments across the country are confused by - declining student attendance and engagement at events.




To have a working knowledge of our Men's Basketball game day experience (this is where we have seen the steepest decline - MBB Dawg Pack tickets are down 22% from 2012-13) all 40 students will be sitting in the Dawg Pack section during two Men's Basketball games on Wednesday, Jan. 12 vs. Stanford and Saturday, Jan. 15 vs. Cal.

Below is an outline I used to lead discussion and to lay out our dilemma. While this document organized my thoughts, I did not share it with the students, as the instructor and I both wanted them to see the direction they take the project. I look forward to attending their presentation later this quarter on Monday, Mar. 10 as this data has the great potential to provide insight into the mindsets and behaviors of UW students and the Dawg Pack and how we can meet the Dawg Pack where they are at.




MKT 460 – Husky Athletics UW Student Engagement
Thursday, January 16, 2014
Instructor: Marty Matthews
·         Questions (ALL):
a.       I feel that attending Husky Athletic events other than Football is an important part of my college experience (Likert)
b.      Husky Athletic events are exciting and entertaining (Likert)
c.       I feel that Husky Athletic events are a valuable investment of my time and financial resources. (Likert)
d.      # of events likely to attend or attended this academic year (list sports)

1.      Game Day Experience:  What experiences are important?  What do students want more of?  Less of?

a.       Anthem & halftime entertainment
b.      Funny skits
c.       Food
d.      Giveaways – t-shirts, bobbleheads, food, sunglasses, etc.
e.       Contests
f.       Mascots
g.       Cheerleaders
h.      Music
i.        Band
j.        Videos
k.      Stats and game information
l.        Concourse entertainment
m.    Concessions
n.      PA Announcer and live mic emcees


2.      What do sports mean to the UW student’s college experience?  Note: exclude Football
a.       Attendance at college sports as part of college experience
b.      Connection to sports teams
c.       Access to sports programs, Athletic department, facilities
d.      Is it cool to go to Olympic sporting events (non-Football and Men’s Basketball events)?
e.       I have pride in what it means to be a Husky.

3.      UW Student entertainment options – What activities compete for students’ time and entertainment dollars?

a.       Concerts
b.      Movies
c.       Sporting events
d.      Campus events
e.       Recreational activities
f.       Parties
g.       Gaming/videogames
h.      Studying
i.        Etc.


4.      Why buy MBB tickets?

a.       Peer influence
b.      Price
c.       Basketball fan
d.      History of the Dawg Pack
e.       History of Husky Men’s Basketball
f.       Recruiting class
g.       Number of games
h.      Quality of tea
i.        Quality of opponents
j.        Status: Difficult ticket to get, valuable


5.      Why attend/not attend MBB games? – MBB Dawg Pack specific

a.       Reasons for attending
b.      Peer influence
c.       Price
d.      Excitement around program
e.       Connection to athletes
f.       Played the sport before
g.       Entertainment/fun
h.      Quality of the team
i.        Game day experience




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